Broken spirit Demo
Описание
【About This Demo】
This demo is a shortened version of the main game.
Players can explore levels in a separate open world, battle various enemies, upgrade some equipment, and learn about the game's story.
Playing this demo will allow you to experience the art style and gameplay of the main game.
The demo's content and design are based on the main game. Below is a full description of the game.
【Open World】
The game's levels are designed with an open world in mind.
First, the game's levels are a vast world composed of natural landscapes such as plains, deserts, and snow-capped mountains.
In these diverse environments, different ethnic groups emerge.
These ethnic groups project their experiences, beliefs, and cultures into their own living environments, externalizing them into diverse architectural styles that ultimately form the game's levels.
【Exploration and Rewards】
In addition to gameplay designed for completion, this game also offers a wealth of exploration opportunities.
These explorations often include collapsed ruins, abandoned villages, buried palaces, eerie tombs, and even areas never before explored.
Players must find the entrances to these levels to unlock rewards.
【Theme of the Story】
The game's story revolves around "spirit" and "water."
The "spirit" is an intangible entity within. If it were externalized into a physical form, "water" would be its closest analogy.
In this game, players will experience a post-apocalyptic scenario where the "spirit" is taken away, the "water" dries up, people change, and civilization collapses.

【Player Role】
In the game, the player takes on the role of a "container."
To retrieve "spirits," the player's "container" must travel the world, battle various enemies, and fulfill their mission.
During this journey, the player will also encounter a variety of passersby.
【Combat and Interaction】
To maximize the combat experience, interacting with enemies is the best way and the core combat mechanic of this game.
This mechanic draws inspiration from musical instruments, such as the relationship between a drum and a hammer, or a bow and a string.
The moment a hammer strikes a drum or a bow draws a string, energy is released.
This energy can be damaging, functional, or healing, affecting both the enemy and the player.
In combat, players interact with the enemy's “hammer” or “bow” by switching between the "drum" or "string" in their hands to obtain the best positive feedback.
Compared to aggressive, high-speed, and intense gameplay,
this game focuses more on observing the enemy, analyzing the battle situation, combining equipment, and developing strategies.
【Growth System】
The growth system in this game primarily involves improving player attributes and enhancing equipment.
In the game, players gain experience points by defeating enemies. When they reach a certain level of experience, they earn points (perks).
Points can be invested in various attributes to upgrade their survival and combat abilities.
Weapons and accessories can be enhanced to provide players with higher attack and defense stats.

【About the Autho】
This game was created by one person, using the Unreal Engine and the ACF system framework.
The game's levels and gameplay were designed by me.
The in-game buildings, characters, and other art assets were all created by me.
Creating an excellent fantasy adventure game for players is my personal pursuit, and I am deeply honored.
Steam Catalog
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